First commit, testing build system; just build hello world console app

This commit is contained in:
Harry Culpan 2026-07-23 16:34:49 -04:00
parent 449e518a54
commit c79a4d88b8
3 changed files with 54 additions and 0 deletions

2
.gitignore vendored
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build/
# ---> C
# Prerequisites
*.d

47
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.24)
project(hello3d LANGUAGES C)
set(CMAKE_C_STANDARD 17)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
include(FetchContent)
# --- SDL3 ---------------------------------------------------------------
# Force static build (no shared .so/.dll), matching our earlier decision.
set(SDL_STATIC ON CACHE BOOL "" FORCE)
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
FetchContent_Declare(
SDL3
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG release-3.4.12 # pin to a known release tag; check GitHub for the current latest
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(SDL3)
# --- cglm -----------------------------------------------------------------
set(CGLM_STATIC ON CACHE BOOL "" FORCE)
set(CGLM_SHARED OFF CACHE BOOL "" FORCE)
FetchContent_Declare(
cglm
GIT_REPOSITORY https://github.com/recp/cglm.git
GIT_TAG v0.9.6 # pin to a known release tag; check GitHub for the current latest
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(cglm)
# --- Our executable ---------------------------------------------------------
add_executable(hello3d
src/main.c
)
target_link_libraries(hello3d PRIVATE
SDL3::SDL3
cglm
)
target_compile_options(hello3d PRIVATE
$<$<C_COMPILER_ID:GNU,Clang>:-Wall -Wextra>
)

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src/main.c Normal file
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#include <stdio.h>
int main() {
printf("Hello world!\n");
}