Make godotenv.Load() best-effort to support containerized deployments
A missing .env file no longer causes a fatal error. Env vars can now come from the container environment (Docker/systemd) or a .env file interchangeably. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2 changed files with 2 additions and 9 deletions
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@ -4,7 +4,6 @@ Copyright © 2024 NAME HERE <EMAIL ADDRESS>
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package main
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package main
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import (
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import (
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"log"
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"os"
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"os"
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"github.com/hculpan/areweplaying/cmd/cli/cmd"
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"github.com/hculpan/areweplaying/cmd/cli/cmd"
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@ -13,10 +12,7 @@ import (
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)
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)
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func main() {
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func main() {
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err := godotenv.Load()
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godotenv.Load()
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if err != nil {
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log.Fatal(err)
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}
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logFile := os.Getenv("CLI_LOG_FILE")
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logFile := os.Getenv("CLI_LOG_FILE")
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if len(logFile) > 0 {
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if len(logFile) > 0 {
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@ -37,10 +37,7 @@ func NewConfigFromEnv() (*Config, error) {
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var fetchServer string
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var fetchServer string
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var sendServer string
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var sendServer string
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err := godotenv.Load()
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godotenv.Load()
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if err != nil {
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return nil, fmt.Errorf("error loading .env file: %s", err)
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}
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username = os.Getenv("EMAIL_USERNAME")
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username = os.Getenv("EMAIL_USERNAME")
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password = os.Getenv("EMAIL_PASSWORD")
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password = os.Getenv("EMAIL_PASSWORD")
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